Development Logs

Assignment completed for Game Design: Protyping in Unity, to employ techniques taught in class to develop a full game with minimal creative restraint. Additionally, integrated notes from multiple playtesting sessions held during class time.

Assignment, completed for Game Design: Protyping in Unity, to employ techniques taught in class to develop a full game with minimal creative restraint. Additionally, integrated notes from multiple playtesting sessions held during class time.

Assignment, completed for Game Design: Protyping in Unity, to modify one of Unity's sample projects into a novel game. Familiarized myself with a professional example of how to use Unity's built in systems to develop a working game.