Game developer · Unity and gameplay systems

Hi, I'm Ben Laube.

I'm a game developer with a Bachelor of Science in Computer Science from the University of Nebraska-Lincoln, with minors in Mathematics and Psychology. I specialize in Unity development and gameplay systems, combining strong programming fundamentals with creative design thinking.

I've led student development teams, built polished prototypes and full projects, and completed a senior design VR application in collaboration with an industry sponsor.

Ben Laube
Degree
B.S. Computer Science
University of Nebraska-Lincoln, 2024
Minors
Mathematics, Psychology
GPA 3.7 · University Honors Program
Primary stack
Unity and C#
Gameplay systems and tools
Leadership
3 student teams led
UNL Game Development Club

Resume

Experience

Professional, teaching and leadership roles.

Intermediate Tutor

November 2023 to Present

Tutor.com: A Service of the Princeton Review

  • Tutored college students of varying backgrounds and ages in Python and Computer Science Principles through online, one-on-one sessions.
  • Analyzed complex coding problems on first encounter, giving clear, tailored explanations that guided students to reach solutions on their own.

Learning Assistant

January 2022 to May 2024

University of Nebraska-Lincoln, Lincoln, NE

  • Facilitated student learning in lab sections and office hours, improving overall class performance.
  • Gave tailored feedback on assignments to highlight successes, identify errors and suggest concrete improvements.

Treasurer and Team Lead

August 2020 to May 2024

UNL Game Development Club

  • Led 3 teams of 4-5 students in developing 2 games and 1 prototype using Unity and C#.
  • Guided teams in level design, prototyping and playtesting.
  • Received faculty feedback and presented projects at end-of-semester campus-wide events.

Course Leader

August 2023 to May 2024

University of Nebraska-Lincoln, Lincoln, NE

  • Delivered a 20 minute lecture on academic honesty and grading policies.
  • Coordinated Learning Assistants and distributed grading for efficient, quality feedback.
  • Documented course leadership responsibilities in a public source code repository to aid future leaders.

Toolbox

Skills

Programming languages

  • C#
  • Python
  • Java
  • C
  • C++
  • HTML
  • CSS
  • JavaScript

Game engines and tools

  • Unity
  • Unreal Engine
  • Git
  • Blender
  • Zenhub
  • Audacity

Selected work

Projects

Personal Project

Eternal Blade

Solo Developer · Jan 2025

Eternal Blade is an infinite, procedurally generated dungeon crawler where you play as a sword that can sacrifice its wielder to save itself.

Play on itch.io →

Class project

Vamp PR

Programmer · May 2024

A side-scrolling game where a misunderstood vampire dodges obstacles and helps citizens to improve his reputation before sunrise.

Play on itch.io →

Class project

Astral Pulse

Game Design: Prototyping in Unity · Dec 2023

An arcade game about piloting an orbital demolition drone, breaking asteroids into fragments with a pulse attack.

Personal project

BifrostGames website

Registered March 2023

The site you can use to explore my independent games, built and maintained by me.

Source code →

Club project

Hell's Bakery

Team Lead · Dec 2022

A semester-long group project for the UNL Game Development Club. The monsters of hell are invading, so defend your bakery.

Club project

Levels of Mystery

Team Lead · Dec 2021

Play as a hotel elevator operator unraveling a murder mystery among the guests. With only 3 chances to accuse the right suspect, you must catch the killer before they can escape.

Source code →

Looking for my independent games?

Game jam entries and personal projects live on BifrostGames, my indie game site.

Visit BifrostGames

Let's talk

Open to game development roles and projects. The fastest way to reach me is email.