Dev log 4 of 9

Additional Player Visuals

I added a twinkle animation to the player attack for some additional visual juice. I looked up twinling stars for reference and drew the animation in Aesprite.

Twinkle animation on the charged attack

I also made an attack pulse animation. I drew the image in gimp, applied a wave filter, applied the same filter on different layers but with varying phase shift to create a growing effect, then I copied the file into Aesprite to shrink/pixelate it and finally cleaned it up a bit.

The attack pulse animation growing outward