Dev logs
Astral Pulse Dev Logs
9 entries, newest first
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Summary
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Today was spent getting as much done and put into the game before the due date as possile. I was able to get quite a lot done. I...
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Today I decided to attempt to implement the ricochet mechanic I came up with the other day. I struggled with this for a while before eventually getting a...
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Quick brainstorm reflecting on playtest 1. Began implementing a new solution that may require more coding.
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Today I took a break from visuals to focus on the mechanics I needed for a minimum viable product. I was able to reuse and adapt much of...
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I added a twinkle animation to the player attack for some additional visual juice. I looked up twinling stars for reference and drew the animation in Aesprite.
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I wanted to get an early start on visuals, specifically player visuals. I created multiple animations for the player: open/power on, idle, and a multi-stage attack animation that...
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Day 2 was spent ironing out a movement system. It was fairly simple and did not take long. As you can see from the GIF below it is...
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I had a few vague ideas going into creating my design pitch for my game. Working on VampPR showed me how much more lively and immersive a game...