Dev log 9 of 9
Reflection
Summary
Astral Pulse is an arcade-style game about piloting an orbital demolition drone and destroying incoming asteroids. You use a powerful pulse attack to break asteroids into fragments and collect the fragments to charge more attakcs.
What I Learned
I learned a lesson that I have learned before and that is don't overscope. I think all of my projects this semster have been at least a little overscoped including astral pulse. For future assignments, I want to focus on coming up with a simple idea early on.
What I am Most Proud Of
I am most proud of the various visual elements, especially the player visual. I put a lot of effort toward the beginning of the project into making the player look good and feel good to control and I thing it payed off.
My Biggest Challenge
My Biggest Challenge was coming up with a game that fit the idea in my head. My initial idea was a game with minimal input (ideally one key) that the player would use at the right time to start chain reactions. This mechanic would be perfect for a puzzle game, but I also wanted chaotic gameplay and player movement. These ideas seemed to contradict and I got stuck for a while.
In the end I am proud of how the project turned out, and if I picked a project from the class to continue working on it would be Astral Pulse.